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ENG 日本語
Two Skys

BittyBytes

TouchDown

StarKind

Supporters

Community

2 Country Life

About Us

Contact Us

Two Skys

BittyBytes

TouchDown

StarKind

Supporters

Community

2 Country Life

About Us

Contact Us

Looking for the
TouchDown Competition?

Sign Up Here!

We want to work with
Creators & Media!

More Info!

Press Kit

Welcome Aboard!

We’re Two Skys, a two-person indie studio in Tokyo. We make games to bridge cultures, and we aim to build a studio that helps young developers get real experience in both Japan and western industries.

Eventually we hope to open offices in Japan and Australia, and to help upcoming creators stay overseas while they learn the work and the culture. That’s ahead of us. Right now we’re two people, with tiny budgets, and games we build in the gaps.

Our games seem simple, and then they sneak up on you. A little charm, a little challenge, and suddenly it’s 3am and you’re explaining your strategy to the cat.

If you’ve got a soft spot for stubborn underdogs and a life lived under two skies, pull up a crate and hang out a while.

TouchDown Game Trailer

If you’re starting something in 2026, we are with you…

Our First Games (TouchDown & StarKind)

Why We Decided to Build Two Skys Game Studio

BittyByte Games

BittyByte Games are small, brutally challenging experiences built to be finished, not farmed.

Each new release launches a global race to clear the game, with real-world rewards for the winners.

When the race is over, new rewards and hidden features become available, but remain locked behind one requirement: Beat the game.

Tiny games. Serious bragging rights.

TouchDown

The First BittyByte Game

Land your rocket. That’s the whole challenge. Free to play, with no ads. Just you, a rocket, and a landing.

A skill-up version is live now on Android and iPhone, so you can practice before the race. The competition starts on Sunday 20 December 2026. The first three players to land win real metal trophies: gold, silver, and bronze.

It’s the first game from our two-person studio in Tokyo, made between Japan and Australia.

Get it on iPhone!

Get it on Android!

Competition Page

StarKind

Our flagship real-time sandbox space game.

Ships fly, crews scramble, merchants pedal, communities flourish, and disasters wait politely for your attention.

Join in your way, solo or together, in a universe shaped by players.

PC & Mobile
Active Development

About Us

(2017 – When we met.)

The Two Skys Partnership.

Jay Deck is from Australia, but has lived in Japan for almost 30 years. He’s been coding since he was a kid, takes his work seriously, but secretly wishes the world was more like a Monty Python movie.

Naomi is from Japan, loves Australia, and is living life between cultures. She leapt into the world of IT in search of freedom. Now, she’s giving it her all and enjoying the journey.

Why make a game studio?

We chose games because they mattered to us long before we created Two Skys. We grew up with games that valued imagination, challenge, and community, in the days before everything became optimised for profit. It felt like that spirit was disappearing, and we didn’t want to see it lost.

For Two Skys and our games, we aim to earn our players’ respect. If they’re saying, “You’ve got to try this… these people actually care,” that’s our most valuable reward.

Where we’re headed…

We also want the studio itself to be something worth passing on. We aim to help young developers get experience in both Japanese and Western game development. Eventually we hope to open offices in Japan and Australia, and to help people stay overseas while they learn both the work and the culture.

We’re a long way from that yet, but this is our long-term dream.

Supporters

We care a lot about the games we make and do all we can to keep the lights on and engines running.

Right now, Two Skys is fuelled by part-time work outside the studio, which means progress happens in the gaps. Support helps turn more of those gaps into actual development time, covering freelancers, resources, tools, duct tape, and all the little things that quietly pile up behind the scenes.

There’s no obligation. We promise to keep building.

But if you choose to chip in, it genuinely helps, and we’re very grateful for your support.

If this studio lasts, we hope it becomes a place where young developers can gain valuable experience and learn about other cultures. Support now helps us take the next small step toward that dream.

$3 Tip Jar $5 Coffee Refill $10 Coffee & Cookies $20 Big Help Custom Donation
Secure checkout with…
PayPal and credit cards accepted

Seeking Creators!

We know how tough it is to start from scratch. We’re doing it!
That’s why we’re looking to team up with passionate, up-and-coming creators just like us for honest, mutual promotion.
If you’re a small channel, or even a big one, we’d love to explore ways we can help each other out!
Drop us a message at any of our socials!

We’d love to meet you!

Come say hello on our social channels,
and join the community.

Contact Us

Looking for the
TouchDown Competition?

Sign Up Here!

We want to work with
Creators & Media!

More Info!

Press Kit

Welcome Aboard!

We’re Two Skys, a two-person indie studio in Tokyo. We make games to bridge cultures, and we aim to build a studio that helps young developers get real experience in both Japan and western industries.

Eventually we hope to open offices in Japan and Australia, and to help upcoming creators stay overseas while they learn the work and the culture. That’s ahead of us. Right now we’re two people, with tiny budgets, and games we build in the gaps.

Our games seem simple, and then they sneak up on you. A little charm, a little challenge, and suddenly it’s 3am and you’re explaining your strategy to the cat.

If you’ve got a soft spot for stubborn underdogs and a life lived under two skies, pull up a crate and hang out a while.

TouchDown Game Trailer

If you’re starting something in 2026, we are with you…

Our First Games (TouchDown & StarKind)

Why We Decided to Build Two Skys Game Studio

BittyByte Games

BittyByte Games are small, brutally challenging experiences built to be finished, not farmed.

Each new release launches a global race to clear the game, with real-world rewards for the winners.

When the race is over, new rewards and hidden features become available, but remain locked behind one requirement: Beat the game.

Tiny games. Serious bragging rights.

TouchDown

The First BittyByte Game

Land your rocket. That’s the whole challenge. Free to play, with no ads. Just you, a rocket, and a landing.

A skill-up version is live now on Android and iPhone, so you can practice before the race. The competition starts on Sunday 20 December 2026. The first three players to land win real metal trophies: gold, silver, and bronze.

It’s the first game from our two-person studio in Tokyo, made between Japan and Australia.

Get it on iPhone!

Get it on Android!

Competition Page

StarKind

Our flagship real-time sandbox space game.

Ships fly, crews scramble, merchants pedal, communities flourish, and disasters wait politely for your attention.

Join in your way, solo or together, in a universe shaped by players.

PC & Mobile
Active Development

About Us

(2017 – When we met.)

The Two Skys Partnership.

Jay Deck is from Australia, but has lived in Japan for almost 30 years. He’s been coding since he was a kid, takes his work seriously, but secretly wishes the world was more like a Monty Python movie.

Naomi is from Japan, loves Australia, and is living life between cultures. She leapt into the world of IT in search of freedom. Now, she’s giving it her all and enjoying the journey.

Why make a game studio?

We chose games because they mattered to us long before we created Two Skys. We grew up with games that valued imagination, challenge, and community, in the days before everything became optimised for profit. It felt like that spirit was disappearing, and we didn’t want to see it lost.

For Two Skys and our games, we aim to earn our players’ respect. If they’re saying, “You’ve got to try this… these people actually care,” that’s our most valuable reward.

Where we’re headed…

We also want the studio itself to be something worth passing on. We aim to help young developers get experience in both Japanese and Western game development. Eventually we hope to open offices in Japan and Australia, and to help people stay overseas while they learn both the work and the culture.

We’re a long way from that yet, but this is our long-term dream.

Supporters

We care a lot about the games we make and do all we can to keep the lights on and engines running.

Right now, Two Skys is fuelled by part-time work outside the studio, which means progress happens in the gaps. Support helps turn more of those gaps into actual development time, covering freelancers, resources, tools, duct tape, and all the little things that quietly pile up behind the scenes.

There’s no obligation. We promise to keep building.

But if you choose to chip in, it genuinely helps, and we’re very grateful for your support.

If this studio lasts, we hope it becomes a place where young developers can gain valuable experience and learn about other cultures. Support now helps us take the next small step toward that dream.

$3 Tip Jar $5 Coffee Refill $10 Coffee & Cookies $20 Big Help Custom Donation
Secure checkout with…
PayPal and credit cards accepted

Seeking Creators!

We know how tough it is to start from scratch. We’re doing it!
That’s why we’re looking to team up with passionate, up-and-coming creators just like us for honest, mutual promotion.
If you’re a small channel, or even a big one, we’d love to explore ways we can help each other out!
Drop us a message at any of our socials!

We’d love to meet you!

Come say hello on our social channels,
and join the community.

Contact Us

Privacy Policy

Terms of Service

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