Welcome Aboard!

We’re Two Skys, a brand new game studio with big dreams, tiny budgets, and characters that refuse to behave.

Our games seem simple, and then they sneak up on you.
A little charm, a little challenge, and suddenly it’s 3am and you’re explaining your strategy to the cat.

The paint’s still drying, and things are a bit wobbly.
But if you’ve got a soft spot for beautiful messes and stubborn underdogs, pull up a crate and hang out a while.

Chibi Games

Chibi Games are small, brutally challenging experiences built to be finished, not farmed.

Each new release launches a global race to clear the game, with real-world rewards for the winners.

When the race is over, new rewards and hidden features become available, but remain locked behind one requirement: Beat the game.

Tiny games. Serious bragging rights.

StarKind

Our flagship real-time sandbox space game.

Ships fly, crews scramble, merchants pedal, communities flourish, and disasters wait politely for your attention.

Join in your way, solo or together, in a universe shaped by players.

About Us

(2017 – When we met.)

The Two Skys Partnership.

Jay Deck is from Australia, but has lived in Japan for almost 30 years. He’s been coding since he was a kid, takes his work seriously, but secretly wishes the world was more like a Monty Python movie.

Naomi is from Japan, loves Australia, and is living life between cultures. She leapt into the world of IT in search of freedom. Now, she’s giving it her all and enjoying the journey.

Why make a game studio?

We chose games because they mattered to us long before we created Two Skys. We grew up with games that valued imagination, challenge, and community, in the days before everything became optimised for profit. It felt like that spirit was disappearing, and we didn’t want to see it lost.

For Two Skys and our games, we aim to earn our players’ respect. If they’re saying, “You’ve got to try this… these people actually care,” that’s our most valuable reward.

Supporters

We care a lot about the games we make and do all we can to keep the lights on and engines running.

Right now, Two Skys’ is fuelled by part-time work outside the studio, which means progress happens in the gaps. Support helps turn more of those gaps into actual development time, covering freelancers, resources, tools, duct tape, and all the little things that quietly pile up behind the scenes.

There’s no obligation. We promise to keep building.

But if you choose to chip in, it genuinely helps, and we’re very grateful for your support.

Secure checkout with…
PayPal and credit cards accepted

We’d love to meet you!

Come say hello on our social channels,
and join the monthly newsletter.

Welcome Aboard!

We’re Two Skys, a brand new game studio with big dreams, tiny budgets, and characters that refuse to behave.

Our games seem simple, and then they sneak up on you.
A little charm, a little challenge, and suddenly it’s 3am and you’re explaining your strategy to the cat.

The paint’s still drying, and things are a bit wobbly.
But if you’ve got a soft spot for beautiful messes and stubborn underdogs, pull up a crate and hang out a while.

Chibi Games

Chibi Games are small, brutally challenging experiences built to be finished, not farmed.

Each new release launches a global race to clear the game, with real-world rewards for the winners.

When the race is over, new rewards and hidden features become available, but remain locked behind one requirement: Beat the game.

Tiny games. Serious bragging rights.

StarKind

Our flagship real-time sandbox space game.

Ships fly, crews scramble, merchants pedal, communities flourish, and disasters wait politely for your attention.

Join in your way, solo or together, in a universe shaped by players.

About Us

(2017 – When we met.)

The Two Skys Partnership.

Jay Deck is from Australia, but has lived in Japan for almost 30 years. He’s been coding since he was a kid, takes his work seriously, but secretly wishes the world was more like a Monty Python movie.

Naomi is from Japan, loves Australia, and is living life between cultures. She leapt into the world of IT in search of freedom. Now, she’s giving it her all and enjoying the journey.

Why make a game studio?

We chose games because they mattered to us long before we created Two Skys. We grew up with games that valued imagination, challenge, and community, in the days before everything became optimised for profit. It felt like that spirit was disappearing, and we didn’t want to see it lost.

For Two Skys and our games, we aim to earn our players’ respect. If they’re saying, “You’ve got to try this… these people actually care,” that’s our most valuable reward.

Supporters

We care a lot about the games we make and do all we can to keep the lights on and engines running.

Right now, Two Skys’ is fuelled by part-time work outside the studio, which means progress happens in the gaps. Support helps turn more of those gaps into actual development time, covering freelancers, resources, tools, duct tape, and all the little things that quietly pile up behind the scenes.

There’s no obligation. We promise to keep building.

But if you choose to chip in, it genuinely helps, and we’re very grateful for your support.

Secure checkout with…
PayPal and credit cards accepted

We’d love to meet you!

Come say hello on our social channels,
and join the monthly newsletter.